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AI Insights · Timothy · October 2024

Top Educational Games on Android in Brazil Q3 2024

Explore the performance trends of the top educational games on the Android platform in Brazil during Q3 2024, with insights on downloads, revenue, and active users.

Top Educational Games on Android in Brazil Q3 2024

During the third quarter of 2024, several educational games on the Android platform in Brazil showed distinct trends in terms of downloads, revenue, and active user engagement. Here, we delve into the performance of five standout applications.

Toca Boca World saw its weekly revenue peak at around $26K in mid-July, before gradually declining to approximately $15.4K by the end of September. The app's weekly downloads began at 107K, reaching a high of 144K in mid-July and then decreasing to 66K in the last week of the quarter. Weekly active users mirrored this trend, starting at nearly 2M, peaking at 2.18M mid-July, and tapering off to 1.31M by the quarter's end.

Sago Mini World: Kids Games experienced a relatively stable revenue pattern with slight fluctuations, maintaining around $2K weekly throughout the quarter. Downloads were initially 28K, increased to 35K in mid-July, and ended at nearly 20K. The active user base rose from 104K at the start to 118K in mid-July, before stabilizing around 92K towards the end.

Aha World: Doll Dress-Up Game saw its weekly revenue start at $803, with minor fluctuations, ending at $508. Downloads showed a significant rise to 54K in mid-July, followed by a steady decline to 26K by the end of September. Active users also peaked mid-July at 424K, before settling around 361K in the final week.

Bebi: Baby Games for 2-4y kids reported a modest weekly revenue increase from $692 to $747 over the quarter. Downloads remained relatively low, starting at 2.6K and closing at 2.1K. The active user metric showed a slight downtrend, beginning at 16K and ending at approximately 13K.

Sago Mini School (Kids 2-5) exhibited a stable revenue pattern, hovering around $500 weekly. Downloads were initially 3.9K, dipped to 1.4K in late August, and concluded the quarter at 2.3K. Active users decreased from 8.6K to 5.9K during the same period.

These insights, powered by Sensor Tower data, offer a snapshot of the dynamic educational games market on Android in Brazil. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024